Journey of Fortune: Dragon's Fire
- Price: $3.99 In Apple Store
- Category: Games
- Updated: 2010-10-26
- Current Version: 1.1
- Size: 16.30 MB
- Language: English
- Seller: CINEMAX, s.r.o.
- Requirements: Compatible with iPad. Requires iOS 3.2 or later
- © Copyright 2010 Cinemax s.r.o.
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★★★★★ The most innovative mixture of digital board and role-playing game coming to your iPad!✓ GOAL: Kill The Dragon and Save The Princess!The mage is an ingenious class. It's not the hardest to play, by any sense, but playing one well requires…..
What's New in Version 1.1
✓ Added save on exit feature.
✓ Fixed few typos.
✓ Fixed few minor bugs.
✓ Rat has 5% chance to deal critical damage.
✓ Spider has 5% chance to deal critical damage.
✓ Skeleton has 10% chance to deal critical damage.
✓ Wizard has 50% chance to deal critical damage.
Rated 4/5 based on 3 customer reviews.
A description for Dragon's Fire would be something like this - an 80's retro electronic board game with RPG (Role-Playing Game) elements throw in. It is a uniquely designed arcade-style game of luck and skill for 1 to 4 players. This game is easy to get into, even if you've never played any RPG before. The graphics are great, optimized for iPad in high resolution. Sound effects feel good, again in retro digital style.
Due to the compact layout of the board filled with highly-detailed graphics, the game's interface can be confusing at first. Before you start, you need to orientate yourself by studying the layout and reading some rules and description of spells. The rules included are brief, so you basically have to play the first few games for "trial and error", discovering the gameplay details yourself. This can be quite interesting depending on how you see it. A full help menu would still be nice to include though.
You move by spinning a wheel which acts as both the dice and the RPG power-ups (Mana). If you landed on a hot zone, battle starts. Then you'll decide how many Mana to use in your attempt to kill the monster. Gameplay is more exciting for 2 players and above. With multiplayers, you not only have to battle monsters, but you also need to fight against each other when landed on the same spot. For 1 player, the game can feel slower (depending on luck), but still enjoyable. However, adding computer AI would surely enhance the single-player game. Currently, the game is played in landscape mode, the board will scroll up and down when required. It would be good if there is a portrait mode option to see the whole board at once.
In short, if you like the design style of the game, and the concept of a simple yet intriguing board game, you most probably will have a good time with Journey of Fortune: Dragon's Fire. Recommended even for non-RPG fans.
Digital Boardgame to get when pals are coming over for the night!
Meteor Flare write:
Had a blast with this when my pals came over for a soccer match watching fest!
In between advertisements, we'd pick up where we left off!
my pals even said this game had great visuals! great job!
They added the save on exit, which made this a very good travel partner! As you can play it as and when you feel like when you're on your own w/o having to start over! Kept me entertained through a number bus trips home!
Close but off target
Aaron Koenigseker write:
Basic board game adaptation for the iPad which I thought would be more fun than it was, especially for $4. Agonized about it and now somehwt regret the purchase.
The look is certainly retro with the 'digital' readouts, similar to a early 90s pinball table and the artwork is interesting, but this does not compensate for the gaps in play. Bottom line is you have to roll a '1' to leave start, but the first time I played, it took me six rolls to get onto the board. I thought I was doing something wrong. This is ironic because it seems while you are playing, you spin nothing but '1's as that is the majority of the numbers on the wheel.
During the combat portion, when you increase your mana past one, many of the spaces go blank. If you land on a blank, nothing happens except that the monster attack comes sooner - essentially a miss which I understand. The problem is there are so many blanks, you can go 4-5 spins or more easily without doing any damage to the monster. Real fun. I can't imagine how boring this would be if you were hotseating with another player being forced to watch you spin misses for five minutes against the tougher creatures.
Also, it seems obvious that there is nearly no way to get through the table without dying multiple times and going back to start as the tougher creatures are truly formidable (dragon) until you have died four times or more and hopefully gotten some power ups. I was only able to beat the dragon by dying four times, then spinning on the one mana spell wheel, hoping to get shields to get my armor up to 80-90%. This took quite a while and I died once trying that as well. Then once I managed to get my shield up to 89%, I was essentially invulnerable so I just kept hacking at the dragon for over 10 minutes, spinning and spinning again until it died. Again, hope you're not playing with anyone that is impatient. Then as insult to injury, I hit the teleport space right before the End, sending me backwards quite a distance, forcing me to spin another five or six times to finish. Yey.
So nice effort, but it ultimately fails to entertain and will not be long on my device. Work on the speed of the play, reduce the price, add more variety to the spaces, minimize the misses or at least make more results, then maybe it will be better.
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